Wednesday Addams — Hyperreal Likeness Study
My latest real-time character project inspired by Wednesday Addams and portrayed through a cinematic likeness approach.
This project was mainly focused on:
facial likeness
subtle asymmetry
realistic grooming
skin lookdev
believable facial structure under multiple angles and lighting conditions
Created using Blender & ZBrush.
A huge part of this project was learning how to move away from “perfect CG forms” and push toward a more natural and observed human face.
Special thanks to @rafael.slk for being there throughout the entire project and supporting me every day.
Thanks to @julien.mz.3d for lending me his expert eye during the process.
And a huge thanks to Sefki Ibrahim for the lessons, inspiration and valuable feedback that helped me push this project further.
Software used:
Blender
ZBrush
Substance Painter
Photoshop